January 4, 2011 § 8 Comments
This card is really old, and is restricted to 1 on the banlist.
The Transmigration Prophecy is a trap card that selects 2 cards in either players graveyard and puts them back into the appropriate players deck.
I used to use this card when Card Trooper first came out, for the soul purpose of disrupting my opponents plays and returning cards I dumped with Trooper back into my deck.
I can still remember it was the beginning of the format and the deck to beat was perfect circle which involved Destiny Hero’s like Malicous and Disk Commander, and at this point the only real option was D.D. Crow.
I saw transmigration as a superior card because I was able to disrupt their Malicous or Monster Reborn and add one of the cards from my grave back to the deck like Monster Reborn, or Heavy Storm.
This is still true today, wouldn’t it be great to have the opportunity to draw Cold Wave twice, not to forget that everyone is playing Ryko’s so you may mill a very important card and with Transmigration you can just send it back to the deck.
If played correctly it will always be a 1 for 1, so tonight throw one into your deck and see how great it is.
Thanks guys, today I would love it if you could post your fave tech cards that don’t see play, thanks.
January 3, 2011 § 6 Comments
I know it has been awhile, but I have a lack of inspiration as of late.
Nothing innovative has happened in the format, tournaments are so far apart from each other. What I will be discussing today is the skeleton of the newest deck in my arsenal.
Lets start with Volcanic Rocket : level 4, pyro, 1900 ATK 1400 DEF.
When this card is summoned you can add 1 Blaze Accelerator from your deck or graveyard to your hand.
This card is basically its own Stratos, or a Gadget since it instantly replaces itself when it is summoned. The greatest part of this is that its summon should always be a plus 1 because it can retrieve the card from the graveyard.
Blaze Accelerator is a continous spell card that can destroy monsters on the opponents side of the field by discarding 1 pyro type monster with 500 ATK or less to the graveyard. You cannot declare battle this turn.
The last piece of the puzzle is Volcanic Shell which is a pyro monster with 100 ATK, and is level 1. When it is in the graveyard you can pay 500 lifepoints to grab another shell from your deck and add it to your hand.
This creates a very control gamestate, and the important thing is finding decks that can use these cards effectively.
The way I am focusing on it at the moment is by combinding it with Flamvells, in an attempt to control the tempo and massive pushes with Firedog and Synchros.
My goal as of late is to make this deck top tier, and eventually make it mainstream. First I will be taking this build to my local to see how it fairs against the random assortment of jank.
Thanks for being patient with me, and if you guys have anything you would like me to discuss please leave a comment and I will take it into consideration.
December 26, 2010 § 10 Comments
Today I will be starting a new segment where I post up my current side deck with my most recent builds, the important thing is I want you guys to help me consider other cards for difficult match-ups.
3 Swift Scarecrow
Good sidedeck for the Gladiator Beast Match-up, it is very powerful, they don’t see it coming. You can also side this against OTK’s.
3 Cyber Dragon
Good against Gadgets, Antimeta, Blackwings and Gladiators.
3 Goldd, Wu-Lord of Dark World
Only good against Gravekeepers, because Royal Tribute makes a Frognarch player lose there entire hand roughly.
1 Broww, Huntsman of Dark World
Again only good for the Gravekeeper match up
1 Mystical Space Typhoon
For Stall, Gravekeepers, Mask of Restrict, multiple backrows.
1 Pot of Avarice
Its really good in the deck, it is for match up’s that cause more monsters to get into the graveyard. Like slow decks or intense combos.
1 Dark Hole
For the massive summon match-ups. Blackwings, Gadgets, X-Sabers and Plant Synchro.
For the stall match-ups as well as Stun, X-Sabers, Gladiators, Gadgets, and any other match ups that play a ridiculous amount of trap cards.
1 Treeborn Frog
Good idea against decks that maindeck options that remove Treeborn from the graveyard, (Gladiators) otherwise game 2 people can sidedeck D.D. Crow’s which usually only have 2, therefore if we put a third Treeborn Frog in the mix it will be our game to lose.
What I am asking of you guys is what else can the Frognarch player side in order to have a stronger match-up against Gravekeepers.
I understand that in all logic the Frognarch Player has a strong match-up against the Gravekeeper because of Light and Darkness Dragon and Caius the Shadow Monarch, however Royal Tribute creates an unfair game state that needs to be banned and addressed.
So please leave a comment and tell me how you guys would defeat Gravekeepers.
December 21, 2010 § 3 Comments
yesterday I posted a rough idea of how the new Cloudian builds work. To recap Cloudians want to spam the field with level 1 Smoke Balls and syncing it together with Fishborg Blaster, to draw cards with Formula Synchron.
Then creating larger synchros with Storm Dragon and Formula Synchron, eventually you are able to special summon Archlord Kristya. This puts the opponent in a very good position and if not they will attack for game on that turn.
Lets discuss cards you will already be side decking and at what opportunitys you would be able to use them.
The first being Effect Veiler, you will have to use this card when your opponent summons Cloudian – Turbulance this will stop the hole loop from happening, and hopefully slow them down for another turn.
The other obvious card that can be used to slow or stop them completely is D.D. Crow, since removing Fishborg Blaster from the graveyard will completely shut down all of their combo’s. Also try and time it correctly like after the opponent has discarded a card for its cost.
Other than side decking it is also helpful to understand that attacking their facedown monsters may not work in your favor since if it is a Skreech then all you would be accomplishing is helping the opponent gather the components of the OTK (Fishborg Blaster and Cloudian – Turbulance) remember they can get Turbulance back from the graveyard with Salvage.
Speaking on this note since we are begining to side Nobleman of the Crossout it may come in handy for this match-up since the opponent will be setting Fishborg and Skreech until they learn of you siding Crossout.
I hope you guys found this helpful and for those of you that have seen this deck at your locals or regionals can you leave side deck choices you have begun to sidedeck against them.
Also how competitive do you find this deck because at first glance it looks ridiculous but after reviewing and testing I have seen the potential of this deck.
See you later!
December 20, 2010 § 6 Comments
Recently there has been a lot of talk about this emerging deck, it is similar deck to Frog FTK, however it takes about 2 turns to set up.
I will jot down a list of the cards that are used and give you guys a brief understanding of what the deck does.
Cloudian – Smoke Ball
Cloudian – Turbulance
Cloudian – Storm Dragon
Pot of Duality
Moray of Greed
White Elephants Gift
That is basically the main cards being used by the newest versions of Cloudian Decks.
How it works, you have to draw and summon Turbulance he will get a counter. Then you can bring out a smoke ball from your deck or graveyard.
You then proceed to either abuse Fishborg creating formula synchrons, or using the smoke ball with Fog Control to generate more counters or White Elephants Gift to draw more cards.
Then you play Cloudian – Storm Dragon to get more tokens and sychro it to the formula synchron.
If you can see what is happening here you understand what the deck is doing.
You will be using Skreech to send Turbulance and Fishborg to the grave and you are able to retrive turbulance with Salvage.
So I suggest you guys try building one of your own and see how it works out, it is quite impressive and it will start turning up at a majority of events so be prepared.
If you guys have noticed any competitive unique decks at any of your locals, why not leave a brief discription of the deck in the comments so we can prepare for it. Also if I like some of the decks perhaps I will post a build of my own or just give you my opinion.
I will also post up some of my ideas on how to combat this new deck type.
Thanks for reading see you guys later.
December 18, 2010 § 4 Comments
Today I will be featuring a card that has virtually seen no play since its release it is a common trap card called Needlebug Nest.
Its effect is quite simple, Send the top 5 cards of your Deck to the Graveyard.
I think this card could be played in a multitude of decks as well as helping create some new high breeds of decks.
Obviously this card could be quite useful in a Lightsworn deck, especially Twilight.
Since it could send Wulf, Plaguespreader Zombie or other lightsworns in order to beable to special summon Judgment Dragon.
The next deck that could benefit from this card is Dragons, since they practically win the game if they draw Future Fusion, drawing Needlebug Nest is potentially like drawing Future Fusion. If the mills are good, and you never know you may mill the perfect cards like Red Eyes, or Totem Dragon.
The last deck, that I will address is Plant Syncro. Just imagine all the things that you could potentially send to the graveyard. Spore, Glow-up Bulb, Dandylion, potentially anything to be monster reborned.
Having this card as a trap makes it just that much better since it can be chained to things the opponent activates. Like Mystical Space Typhoon and Black Rose Dragon, making them waste their cards and you filling up your graveyard with endless combos.
I hope you guys find this card as amazing as I did, please leave other decks and combos this card helps in the comments.
Just so you guys know my youtube user name is drakodmd, so subscribe because my videos start this week.
December 16, 2010 § 6 Comments
Hey guys, no I am not talking about that movie with the Aliens that pop out of people’s stomachs. I am referring to the yugioh Aliens, which are reptiles.
Today I will be highlighting four cards from the group of Aliens that I feel make them competitive and will hopefully get some of you interested in building a deck of your own.
The first card is a quickplay spell card called Mysterious Triangle – Destroy 1 monster on the field with an A-Counter. Then, you can special summon 1 level 4 “Alien” monster from your deck. Destroy it during the End Phase.
This card is virtually amazing, it destroys 1 card the opponent controls with an A-Counter on it, secondly you can special summon 1 Alien from your deck, this can be used defensively or used to push damage. Not to mention synchro summoning, level 9.
The best combo for this card is the continous spell card Code A Acient Ruins – Each time a face-up “Alien” monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 “Alien monster from your graveyard.
So if the monster does die from Mysterious Triangle at least you can get counters for it, which then can inturn special summon monsters from your graveyard. The second major benefit of this card is the fact that those 2 A-Counters to special summon can come from anywhere on the field.
The third card is a monster level 1 light Retile Tuner, Alien Ammonite – When this card is Normal Summoned, you can Special Summon 1 level 4 or lower “Alien” monster from your graveyard. Destroy it during the End Phase.
First amazing thing, sync for the level 5 Alien monster. It’s effect is decent and can help get the deck rolling it also has 2600 Attack Points.
Second the monster that is special summoned doesn’t get its effect negated, this is one of the only monsters that don’t negate the special summoned monsters effect. (Debris Dragon, Junk Synchron)
Lastly you can choose the battle position of the special summoned monster.
The last card that I want to bring to your attention is Plant Pollutant Virus (PPV), is a normal trap card. Tribute 1 “Alien” monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent’s 3rd turn after this card’s activation, place 1 A-Counter on each monster they summon.
Reminds me of the good old days, Crush Card Virus. Just not as amazing. So lets discuss its selling points, firstly on the first turn this will be devastating. Since for the next 3 turns all monsters the opponent plays will now have A-Counters which is something we want to abuse.
Also this doesn’t restrict the opponent only to normal summons this also includes special summons and flip summons.
I hope this cards have given you a taste of the awesomeness of Aliens and you’ll want to dig through all of your cards to find some playsets.
If you guys could leave another awesome deck that I should look into in the comments I will try my best and I will try to post something on 1 of them.
Thanks for reading, see you guys later.
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