November 11, 2010 § 15 Comments
Today we are featuring the ever anticipated Karakuri build that we have been working on for the past few weeks.
3 Karakuri Soldier mdl 236 “Nisamu”
3 Karakuri Bushi mdl 6318 “Muzanichiha”
3 Karakuri Ninja mdl 339 “Sazank”
3 Cyber Dragon
3 Deep Sea Diva
3 Reese the Ice Mistress
1 Effect Veiler
3 Instant Fusion
3 Book of Moon
2 Pot of Avarice
1 Overload Fusion
1 Future Fusion
1 Limiter Removal
1 Mind Control
1 Giant Trunade
1 Dark Hole
1 Cold Wave
1 Monster Reborn
1 Enemy Controller
3 Royal Decree
1 Solemn Judgment
Extra Deck (15)
3 Karakuri Shogun mdl 00 “Burei”
2 Cyber Saurus
2 Black Rose Dragon
1 Darkfire Dragon
1 Stardust Dragon
1 Brionic, Dragon of the Ice Barrier
1 Goyo Guardian
1 Ally of Justice Catastor
1 Chimeratech Fortress Dragon
1 Cyber Twin Dragon
1 Chimeratech Over Dragon
I am going to first cover what the main goal of the deck is, for the first time my main strategy revolves around Syncro summoning.
Hypothetically what we are trying to achieve is special summoning Cyber Dragon, then normal summoning Deep Sea Diva, in turn special summoning Reese the Ice Mistress with her effect.
You then can tune Diva to Cyber to make Karakuri Shogun, when Shogun is special summoned you can special summon 1 level 4 or lower Karakuri monster from your deck. This includes the 1400 Nisamu, the 1800 Muzanichiha, or the 1200 Sazank. You still control Reese, which can create any level 6 syncro you require whether it is Brionic, or Goyo.
The is our first priority, the other way we are achieving this is by using Instant Fusion which can be used to special summon Cyber Saurus which is a level 5 machine monster.
We have chosen to only run 3 Karakuri monsters mostly based on there attack points and effects. Muzanichiha is the 1800 one, he will almost never pull off his effect and we are only using him for his large attack points and the fact that he is level 4.
Sazank is also level 4 with 1200 attack, he technically doesn’t have a flip effect but works similarly to Snowman Eater, when Sazank is flipped face-up you send 1 face-up monster on the field to the graveyard.
Nisamu is a level 4 1400 attack monster, that has the same effect as Mystic Tomato or Giant Rat. The only difference is that the monster it special summons has to be a Karakuri monster level 4 or lower.
The trap line-up is very straight forward what we are trying to accomplish is a quick finish to the game, in a matter of few turns. So maining 3 Royal Decree’s we are trying to ensure that nothing is going to stop our monsters, we are also playing Solemn Judgment because it is to powerful and useful.
This build can easily abuse Pot of Avarice, since we are readily special summoning synrcos and going through monsters so quickly.
I have also decided to run Future Fusion because it can help use pull off a Pot of Avarice by selecting Chimeratech Over Dragon very early, as well as being able to fusion summon Cyber Twin Dragon or Cyber End Dragon.
That is the same reason why we are playing Overload Fusion, since Karakuri’s are all machines as long as we have Cyber Dragon in the graveyard we can make a Chimeratech Over Dragon to swing in for game.
I feel this deck is pretty striaght forward, it has a goal and trys very hard to achieve it.
To really see this deck in action I suggest building a proxy of this deck for fun use, and work together with it to increase its strength.
Come back tomorrow, and I will discuss my newest tech ideas.
Please leave your comments on our build, I understand that it may need some adjusting but we honestly feel that it is on the right track.
My Email is firstname.lastname@example.org I love hearing from you guys, thanks.