Karakuri OTK!

November 11, 2010 § 15 Comments

Today we are featuring the ever anticipated Karakuri build that we have been working on for the past few weeks.

Monsters (19)                                                                    

Cyber Saurus

RAWR BEEP RAWR!

3 Karakuri Soldier mdl 236 “Nisamu” 
3 Karakuri Bushi mdl 6318 “Muzanichiha” 
3 Karakuri Ninja mdl 339 “Sazank” 
3 Cyber Dragon 
3 Deep Sea Diva 
3 Reese the Ice Mistress
1 Effect Veiler
 
Spells (16) 
3 Instant Fusion  
3 Book of Moon
2 Pot of Avarice 
1 Overload Fusion 
1 Future Fusion
1 Limiter Removal 
1 Mind Control 
1 Giant Trunade 
1 Dark Hole 
1 Cold Wave
1 Monster Reborn
1 Enemy Controller

Traps (4) 
3 Royal Decree
1 Solemn Judgment 

Extra Deck (15)
3 Karakuri Shogun mdl 00 “Burei”
2 Cyber Saurus
2 Black Rose Dragon
1 Darkfire Dragon
1 Stardust Dragon
1 Brionic, Dragon of the Ice Barrier
1 Goyo Guardian
1 Ally of Justice Catastor
1 Chimeratech Fortress Dragon
1 Cyber Twin Dragon
1 Chimeratech Over Dragon

I am going to first cover what the main goal of the deck is, for the first time my main strategy revolves around Syncro summoning.

Hypothetically what we are trying to achieve is special summoning Cyber Dragon, then normal summoning Deep Sea Diva, in turn special summoning Reese the Ice Mistress with her effect.

You then can tune Diva to Cyber to make Karakuri Shogun, when Shogun is special summoned you can special summon 1 level 4 or lower Karakuri monster from your deck. This includes the 1400 Nisamu, the 1800 Muzanichiha, or the 1200 Sazank. You still control Reese, which can create any level 6 syncro you require whether it is Brionic, or Goyo.

The is our first priority, the other way we are achieving this is by using Instant Fusion which can be used to special summon Cyber Saurus which is a level 5 machine monster.

We have chosen to only run 3 Karakuri monsters mostly based on there attack points and effects. Muzanichiha is the 1800 one, he will almost never pull off his effect and we are only using him for his large attack points and the fact that he is level 4.

Sazank is also level 4 with 1200 attack, he technically doesn’t have a flip effect but works similarly to Snowman Eater, when Sazank is flipped face-up you send 1 face-up monster on the field to the graveyard.

Nisamu is a level 4 1400 attack monster, that has the same effect as Mystic Tomato or Giant Rat. The only difference is that the monster it special summons has to be a Karakuri monster level 4 or lower.

The trap line-up is very straight forward what we are trying to accomplish is a quick finish to the game, in a matter of few turns. So maining 3 Royal Decree’s we are trying to ensure that nothing is going to stop our monsters, we are also playing Solemn Judgment because it is to powerful and useful.

This build can easily abuse Pot of Avarice, since we are readily special summoning synrcos and going through monsters so quickly.

I have also decided to run Future Fusion because it can help use pull off a Pot of Avarice by selecting Chimeratech Over Dragon very early, as well as being able to fusion summon Cyber Twin Dragon or Cyber End Dragon.

That is the same reason why we are playing Overload Fusion, since Karakuri’s are all machines as long as we have Cyber Dragon in the graveyard we can make a Chimeratech Over Dragon to swing in for game.

I feel this deck is pretty striaght forward, it has a goal and trys very hard to achieve it.

To really see this deck in action I suggest building a proxy of this deck for fun use, and work together with it to increase its strength.

Come back tomorrow, and I will discuss my newest tech ideas.

Please leave your comments on our build, I understand that it may need some adjusting but we honestly feel that it is on the right track.

My Email is devindjuricin@hotmail.com I love hearing from you guys, thanks.

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§ 15 Responses to Karakuri OTK!

  • Z says:

    SSSSSSSSSSSSSSSSSCCCCCCCCCCCCCCCCCCCCRRRRRRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPPPPPPPPPPPPPPPPPPPPPPPPPPSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • Russell says:

    Looks solid. I’ll try it out

  • Sharooz says:

    Alright dude nice!
    I think ill try it!
    very well thought out my friend!
    as for techs how about..morphing jar? i put it in alot of decks i own now lol, blackwings, flamvells, machina since it sets so much. its a good card this format to screw with u opponent if they have a god hand.

  • Pete says:

    What do you think of running Question in Karakuri decks? I am almost positive its a free special summon.

  • Pete says:

    What do you think of “Question” for Karakuri?

    It seems like it will almost ALWAYS be a special summon.

  • Twisted Keyblade says:

    I was expecting an actual Karakuri build with their traps & everything. xD

    This still look REALLY good though.

  • Dario says:

    Awesome built, but a BoM can eff you up pretty well. ;D

  • Darkstampede says:

    Nice build. I will give this a try, been testing differnt builds With the Karakuri. So far I’m having the most fun with a Geartown/Castle abuse build. But this could be fun too.

  • LFN says:

    Not what I was expecting; this is a pleasant surprise. I’ll test once the karakuri stuff gets mass released

  • Wasiqq says:

    For some reason, I don’t like this build. I’m making a Karakuri build with its support and everthing. I don’t like OTKs.

  • Wasiqq says:

    For some reason, I don’t like this build. I’m making a Karakuri build with its support and everything. I don’t like OTKs.

  • Dario says:

    but how do you make 8k dmg with this built?

    • LFN says:

      I’m assuming
      1) Using instant fusions and cyber dragons in conjunction w/ divas to spam bureis, and use his effect to bring out more karakuris, and then playing limiter removal

      or

      2) Your future fusion+overload fusion is successful, and you play limiter removal for game.

  • Rogue2611 says:

    I’ve been running this deck for a few days now and it’s been doing pretty well. I usually bide my time until the big plays by stalling with some karakuris. I don’t think it’s really OTK. (unless you get limiter) I have done some massive damage with it though while keeping my opponents on lock down. The royal decree is amazing when it’s out. I did change out one Reese the Ice Mistress for a Morphin Jar. It helps if plans don’t go as well as I hope.
    Devin, I was wondering if you could put up another karakuri build that’s not completely karakuri, but a build slightly more consistent. I’d like to try some more before commiting to a karakuri deck.

    • Ninja model 1337 says:

      Rouge2611 this is not even close complete karakuri. A complete karakuri uses ninjas and karakuri clocks and the preffered and quicker method of machine dupe.

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